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Oko crown of thieves8/16/2023 Whatever you do, don’t eat the delicious cards. Oko’s third ability doesn’t expire if the creature you take has its power raised above 3 later.īecause damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if Oko’s second ability changes its toughness during that turn. They don’t expire during the cleanup step or if you or Oko leave the game. The effects of Oko’s second and third abilities last indefinitely. Even though it appears on some creatures (such as Gingerbrute), it’s never a creature type. Gaining control of an Equipment doesn’t cause it to become unattached, although its new controller may activate its equip abilities during their main phase.įood is an artifact type. Throne of Eldraine gives Modern Oko, Thief of Crowns While Eldraine spoilers are ongoing, let's see what Oko can do in Modern with ACTUAL. Gaining control of a permanent doesn’t cause you to gain control of any Auras or Equipment attached to it. Oko, Thief of Crowns Commander decks We have collected the top Oko, Thief of Crowns Commander decks from the latest tournaments. Sam Black has never shied from speaking his mind, and he’s not stopping for Oko, Thief of Crowns He builds the case for Oko as a Standard and Modern powerhouse, including two new brews By Sam Black. Home Decks Deckbuilder Collection Forum Sets Log In. Oko, Thief Of Crowns Is The Strongest Planeswalker Ever Printed. If either of the target permanents is an illegal target when Oko’s last ability resolves, the exchange won’t happen. thief - Botanical Sanctum, Breeding Pool, Forest, Island, Seat of the Synod, Tree of Tales, Birds of Paradise.For example, you can’t sacrifice a Food token to activate its own ability and also to activate the ability of Tempting Witch. You can’t sacrifice a Food token to pay multiple costs. If this happens, the effect causes that permanent to remain a green Elk creature even after the temporary effect expires. Oko’s second ability may target a permanent that is only temporarily an artifact or a creature, such as Oko, the Trickster. The creature keeps any supertypes (such as legendary) it has, but loses any other card types it has (such as artifact). Oko’s second ability overwrites all colors and creature types the affected creature has. The same is true for any counters that change its power and/or toughness. Any power- or toughness-setting effects that start to apply after Oko’s second ability resolves will overwrite this effect.Įffects that modify a creature’s power and/or toughness, such as the effect of Festive Funeral, will apply to the creature no matter when they started to take effect. Oko’s second ability overwrites all previous effects that set the creature’s base power and toughness to specific values. If the affected creature gains an ability after Oko’s second ability resolves, it will keep that ability.
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