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Playstation vr headset setup8/19/2023 ![]() This is a feature every VR headset should have. With PSVR 2 you don’t need to know your IPD because the calibration step will automatically guide you to the ideal lens-to-eye alignment-ultimately helping more people achieve the clearest image they’ll be able to get from the headset. While many headsets have a manual IPD adjustment, few people actually know their specific IPD measured in millimeters-nor do they know to look for uneven chromatic aberration as a sign of misalignment-leaving most to just ‘wing it’ and try to align the lenses to their eyes by look and feel. This is a large quality-of-life improvement not just over the original PSVR, but over most VR headsets on the market. Once you get close enough, the holes light up green to tell you everything is good to go. Your goal is to adjust the headset (both the way it rests on your head and by turning the IPD dial) such that the blue circles are in the center of the holes. Inside the holes are blue circles that represent your actual eyes. When you run the PSVR 2 calibration you’ll see a cartoon head in front of you with holes cut out of the eyes. And I’m happy to report that Sony has created a straightforward in-headset calibration which will help users dial into the ideal IPD and even make sure the headset is seated on their head correctly. A Feature Every VR Headset Should Have Photo by Road to VRįor one, PSVR 2 now supports eye-tracking and IPD adjustment. But through the lenses there’s much that’s changed. I’ll have more detail on my time with some of these demos specifically, but first, this is my experience with the headset overall.įrom a form-factor standpoint, PSVR 2 is very similar to the original headset, right down to how you can stretch the rear headstrap to don the headset and then turn the crank to tighten it to taste. I got to play four demos on the headset: Horizon Call of the Mountain ( impressions here), Resident Evil Village, The Walking Dead: Saints & Sinners – Chapter 2, and Star Wars: Tales From the Galaxy’s Edge – Enhanced Edition. Keep in mind, of course, I was using a prototype version of PlayStation VR 2 which still isn’t due to launch until early 2023, so some things may change between now and then. But after a few hours in the headset across a variety of different experiences, I’ve got a pretty good sense of what the full package really feels like. Though we’ve known the full on-paper PSVR 2 specs for quite some time now, there’s still a lot about using a headset that isn’t easily quantified from numbers alone. Last week I visited Sony’s PlayStation headquarters in San Mateo, CA to see PlayStation VR 2 in person for the first time. Sony’s long awaited PSVR 2 isn’t here just yet but after an extensive hands-on with the headset it’s clear it’ll be worth the wait.
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